sengoku:history
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| sengoku:history [2026-11-03 23:16] – external edit 127.0.0.1 | sengoku:history [2026-11-04 14:07] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 12: | Line 12: | ||
| ===== 1.0.0 (3 November 2026) ===== | ===== 1.0.0 (3 November 2026) ===== | ||
| - | * The browser edition at https://games.theiguru.au/ | + | * The browser edition at https://retro.theiguru.au/ |
| * The game remade in the style of The Broken Seal: a 640 x 400, 16-colour screen, portraits, a map of Japan drawn by the game, and its own music. Save format 2. | * The game remade in the style of The Broken Seal: a 640 x 400, 16-colour screen, portraits, a map of Japan drawn by the game, and its own music. Save format 2. | ||
| * Fixes: training soldiers costs no gold; you cannot incite an uprising against an ally; new governors are made when needed; the lord escapes when his seat falls; the end of the campaign is checked properly; saves are read strictly. | * Fixes: training soldiers costs no gold; you cannot incite an uprising against an ally; new governors are made when needed; the lord escapes when his seat falls; the end of the campaign is checked properly; saves are read strictly. | ||
sengoku/history.1793747786.txt.gz · Last modified: by 127.0.0.1
